"Welcome to Japan! Japanese Traditions" is back in Miitomo Drop!
- bento tee
- Mt. Fuji tee
- Sumo hairstyle wig
- Sumo suit
- Happi coat
- Okame mask
- Hyottoko mask
- twisted hachimaki
SAN FRANCISCO–LOS ANGELES–LONDON–SOMEWHERE IN NORTHERN ENGLAND—The twelve of us at Campo Santo have agreed to join Valve, where we will maintain our jobs as video game developers and continue production on our current project, In the Valley of Gods.
If you’re the type of person who gives two flips about this news, we can elaborate a little bit on this big decision. First, we really like making video games. Furthermore, and perhaps more accurately, we really like making and producing entertainment. From the day-to-day production of our last game, Firewatch, to the way we run the company, make merchandise, meet players at expos and shows, send out a quarterly literary journal, throw open-to-the-public game demos in the middle of an artificial forest—all of it is geared towards surprising, delighting, and entertaining the customers who have shared in our success.
In Valve we found a group of folks who, to their core, feel the same way about the work that they do (this, you may be surprised to learn, doesn’t happen every day). In us, they found a group with unique experience and valuable, diverse perspectives. It quickly became an obvious match.
Second, while visiting IGN’s headquarters in early 2015 to talk about Firewatch, we came across an undelivered 2011 Game of the Year Award for Portal 2. It happened to be engraved on an unopened bottle of champagne. Never ones to pass up free alcohol, we stole it and drank it to celebrate the launch of Firewatch a year later. So in some sense, this is a return home for us. Well, for that bottle of champagne.
Third, and last, we had a series of long conversations with the people at Valve and everyone shared the satisfaction we take in working with people whose talents dwarf our own to make things we never thought possible. Both sides spoke about our values and how, when you get right down to it, we, as human beings, are hard-limited by the time we have left when it comes to making the things we care about and believe in. They asked us if we’d all be interested in coming up to Bellevue and doing that there and we said yes.
Yes, we’re still making In the Valley of Gods (as a Valve game!); yes, we’ll still support Firewatch; and yes, we’ll still produce The Quarterly Review and our regular blog content. Thanks so much for your interest in our games and we’ll see you in Washington. Cheers.
You might remember that Campo Santo is bringing Firewatch to the Switch. This announcement also confirms that all of the company's current projects will continue on without interruption. I guess this means, in a very roundabout way, Valve is releasing a Switch game!
The house Toy-Con is definitely one of the most unique in the Variety kit. Nintendo has thought up some really interesting things for this Toy-Con. Now when can we start using it with Animal Crossing?!
Working at the Nintendo store has to be a really fun experience. With all the unique stuff Nintendo puts out, you get to see people from all walks of life, and you're always doing something new. I bet these Nintendo Labo hands-on events the store is doing make for a great time!
I think being a voice actor would be so much fun. In another life, I might have tried to do something like that. I guess it's not too late, but I'm at the point now where I have to pay the bills! Damn dream-squashing bills, always getting in the way!
A new power is rising to combat this evil. An entire squad of superheroes will rise, led by a nocturnal scavenger sworn to clean the trash can of South Park society. The kids are playing superheroes, and Cartman is determined to turn Coon and Friends into the biggest superhero franchise of all time. However, the villainous Professor Chaos emerges with an evil plan to eliminate Coon and Friends. The heroes need to work as a team to fight the chaos and terror that that grips the town.
This isn't the first time we've heard rumblings of Paladins coming to Switch, but today we have more concrete info than ever before. This all comes from a datamine for the latest update to the game. It seems the dev team is calling the Switch version by the codename "Oasis" for now. In the datamined info, we see multiple mentions of an "Oasis Account", but that's in English. When you look at all the other language options, you can see the same detail listed as a Nintendo Account. If that's not some hardcore proof that the game is heading to Switch, I don't know what is!
In hunting Simulator, discover distinct hunting areas and complete hundreds of objectives. Explore varied environments, track your Prey and become a better Hunter - there will always be a new hunting adventure awaiting you!
Track 37 species, each with realistic animal behaviors: big and Small game, predators, waterfowl.and many more
Explore 12 expansive regions, using a drone if you'd like, based on real hunting areas in Europe and north America. Adapt to the elements as the weather and time of day dynamically change.
Choose from AMONG 17 different firearms (rifles, bows and crossbows) including official winchester and browning Licensed weapons, and close to 50 essential accessories
Improve your Shooting skills on the Shooting range and track all sorts of Prey in Free hunt
Take Off on an adventure with three friends or with players from around the globe