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Paranautical Activity hitting Switch in North America on June 28th, 2018

Paranautical Activity ​is a blisteringly-fast first-person shooter that combines classic​ arena-style FPS action​ with​ ​roguelite elements. An intense and challenging test of precision, skill and reflexes awaits!

Key Features

Unique FPS/Roguelite combination
Procedurally generated levels
Insanely fast gameplay
Hidden levels
Over 100 items
40+ enemies
Ridiculous bosses‏
Kick-ass dub-step soundtrack.

Miles and Kilo hitting Switch in North America on July 5th, 2018

After their plane is downed by a mischievous specter, Miles and Kilo find themselves stranded on a haunted archipelago. With their plane stripped of its critical components, their only hope of escape is to chase down a gang of thieving villains across the perilous landscape.

Miles & Kilo is a super tough, super fast-paced platformer by Michael Burns. Each of the game's 36 levels can be cleared without stopping, making it a perfect choice for fans of speedrunning!

Both Miles and Kilo have their own diverse sets of moves and abilities: Miles can wall-jump, slide, punch, and toss fruit at pesky critters; Kilo can somersault through breakable walls and dash through the air to pounce on nearby baddies. Levels also feature a variety of rides, including mine carts, rope swings, surfboards, and more!

A special Time Attack mode is unlocked after beating the game. Here you can compete with your fellow gamers via online Steam leaderboards -- can you finish the game with the fastest possible time and the lowest number of deaths?

Miles & Kilo features 31 normal levels, 5 special boss levels, a dozen old-school style cutscenes, and a totally rad chiptune soundtrack by Chris Kukla.

My Friend Pedro seeing release on Switch in Japan

My Friend Pedro became one of my favorite trailers of E3 2018, and quickly shot up the list of most-wanted games on the platforms. While we didn't get a release date for the game outside of a vague 2019 listing, we did hear the game was set for launch in NA/EU. Today we learn the game will also see launch on Switch in Japan. Hopefully we get news on when soon.

Nelke and the Legendary Alchemists: Atelier of a New Land - screens, art, info on story and characters

Check out more screens and art at the official website


■ The Beginning of the Story

Vestbalt.

In this remote countryside village, it is said that there is an untouched sage’s relic known as the “Grantzvite Tree.”

As director, Nelke von Luchetam, a girl who admires the hero sages who saved the people using that mysterious power, will develop this village while searching for the Grantzvite Tree.

However, Nelke, who is unable to use alchemy, thinks that it will take quite some time to develop the village. Nevertheless, the “legendary alchemists” from various worlds that come to the village one by one will help develop it at tremendous speed—.

A new Atelier story in which “a girl who cannot use alchemy” works alongside “legendary alchemists” to bear the fruit of a new land begins here.

■ Protagonist

Nelke von Luchetam (voiced by Rina Honnizumi)

A prodigy who graduated at the top of her class from the academy in the Imperial capital. While she admires the “Grantzvite Sages” who saved the people using a mysterious power, she does not have any ability as an alchemist, so she is looking for a way to be useful to the people as a noble. She takes the place of her father, who is lord of the village, and will develop Vestbalt as its director.

—Nelke is the newly appointed director of the quiet and naturally abundant land of Vestbalt. From here her dream will set into motion.

■ Revitalize the Village and Create a Town All Your Own

Players take on the role of Nelke, the newly appointed director of Vestbalt. Dreaming of the still unseen Grantzvite Tree, Nelke will revitalize the village’s naturally abundant land and work together with legendary alchemists to develop it significantly.

—At first, Vestbalt will be a village with nothing…
—But with the efforts of Nelke and the others, it will develop into a town and even a city.
—By developing the village, the story will also progress.

The Type of Town You Develop is Up to You

The setting is Vestbalt, a quiet and naturally abundant land. While at first it is a village with nothing, cooperators will gradually start to appear as you open small shops and start to revitalize. By working alongside them, you will be able to develop the village and create a town all your own.

—Place the buildings you like to revitalize the town.
—Earn money through shops to develop the town little by little.
—The type of town you develop is up to you.

■ Legendary Alchemists

Nelke’s reassuring cooperators are characters that appeared in previous entries in the Atelier series. While you will of course work alongside these legendary alchemists to develop the village, you will also be able to deepen your friendships with them and witness a crossover of characters from different titles.

Together, the legendary alchemists will to explore and defeat monsters, synthesize various things requested by Nelke, help out in shops, and more. Through town building, not only will the population of the village increase to develop into a town and city, new characters will come along as well.

Marlone (Marie) (voiced by Haruna Ikezawa)

A lively woman who once attended a royal academy, where she managed to receive the lowest grades in the history of the school. When she meets Nelke and the others, she decides to help develop the village while looking for the Grantzvite Tree.

—Since Nelke does not have any ability as an alchemist, she leaves the synthesizing to the legendary alchemists. Borrow their power and develop the town together.

Merurulince Rede Arls (Meruru) (voiced by Satomi Akesaka)

The daughter of a lord of a certain kingdom. Wanting to enrich her hometown, she took part in a revitalization project using the power of alchemy. She has a bright and positive personality, and tends to act before thinking.

—Meruru is enthralled by Nelke’s words. Hearing the stories of the other alchemists seems to move her.

Ayesha Altugle (voiced by Marina Inoue)

An alchemist who works as an apothecary in a secluded atelier. She is quiet and does things at her own pace and has unbreakable inner strength.

—Ayesha, who we have not seen in a while, settles down and opens her own atelier. Through interactions with characters, you will be able to hear of their past experiences.

Sophie Neuenmuller (voiced by Yuuka Aisaka)

A traveling alchemist with the goal of becoming an alchemist that everyone can rely upon. Her cheerful personality brightens up those around her, but she can also be absent-minded. She loves alchemy and finds great joy in using it to help others.

—Sophie enters the atelier of the often forceful Marie. It is in ways such as this that the legendary alchemists will interact.

Viorate Platane (Vio) (voiced by Noriko Shitaya)

An alchemist who lives with her older brother in Karotte Village. Her specialties include all types of housework, and her personality is energetic and cheerful. She loves the carrots that Karotte Village is known for, and moreover has an extraordinary passion for carrots.

Klein Kiesling (voiced by Tetsuya Kakihara)

An alchemist who came from a world filled with the power of beings known as mana. While he is not the type to show his feelings, his personality will gradually change…

Vayne Aurelius (voiced by Akira Ishida)

A young man who once lived alone in the mountains with a black cat. He was scouted by an academy to study alchemy, where he learned the field. Perhaps because he is quiet and not good in social situations, he seems to easily get wrapped up in the trouble around him.

■ Characters Drawn by NOCO

The characters of this game are the soft and warm illustrations of character designer NOCO. While new characters will also appear, the characters of previous works will be represented by NOCO’s style of drawing.

Inazuma Eleven Ares will no longer be playable at World Hobby Fair Summer

Level-5 originally stated that Inazuma Eleven Ares was going to be playable at the upcoming World Hobby Fair Summer. The company has now changed plans, and the game won't be playable at the event. Instead, Level-5 will be hosting an Inazuma Eleven stage event, but they didn't detail what would be shown/discussed during the presentation.

Monster Boy and the Cursed Kingdom - off-screen footage

Monster Boy is a colorful side-scrolling action adventure created in cooperation with Ryuichi Nishizawa, the creator of the famous Wonder Boy in Monster World series.

8-4 Play not localizing Fire Emblem: Three Houses



Looks like Nintendo might be handling the localization internally when it comes to Fire Emblem: Three Houses. The one thing we know for a fact is that 8-4 Play isn't taking on localization this time. 8-4 has handled localization for numerous Fire Emblem titles in the past.

Hackers create program that lets them replace content in Switch games


The latest bit of software from Switch hackers is LayeredFS, a program that lets people add in/replace chunks of data in games. In other words, you can add in cheats, new character models, text, and some other things as well. In the clip above, you can see someone has thrown in a whole bunch of cheat spells into Skyrim.

Nintendo talks about their approach to E3 over the last three years, possibility of returning to live presentations in the future

The following comes from a GamesBeat interview with Charlie Scibetta, senior director of corporate communications at Nintendo of America...

GamesBeat: Does it feel very similar to the last two years, where you had Zelda dominating one year, and then Mario the next, and now it’s Smash? Is that a reliable strategy for you?

Scibetta: Every year we look at the content we have to show and we figure out what’s the best way to bring it to life at the booth. Two years ago it was Legend of Zelda: Breath of the Wild. We took the booth and turned it into an immersive world of Hyrule. It was literally the only game in the booth. Last year Super Mario Odyssey—the booth was themed like New Donk City, and we had other games there, but if you walked in you definitely got the impression that it was the Super Mario Odyssey year.

This year it’s Super Smash Bros. Ultimate, but we also have a lot of other games too. We’re leaning on it heavily, and you saw that with the amount of time we covered it in Nintendo Direct. But I can tell you that’s been our philosophy the last three years. It was based on what we had to show that year. What we’ll do in the future will all depend on what we have to show next year and the years beyond. It’s worked out well for us so far because the games were deserving of that kind of focus.

GamesBeat: Is there a reason you’re continuing the Directs online as opposed to in person?

Scibetta: We decide each year what to show in the booth based on the content we have. We also do the same when it comes to what we want to do in Nintendo Direct or a presentation. In the past we’ve done presentations where we brought thousands of people together and demo’d live on stage. With the last four or five years, we’ve done more of the video approach. It’s really whatever we think is the best way to bring those games to life.

We think that Nintendo Direct recently has been a nice way to do it, because we’re able to package interviews and gameplay and fine-tune it so it’s a nice tight presentation. It’s an efficient use of time. It’s a good way to bring these games to life in a video format. In the future we might go back to a presentation. We might stick with video. We might do something completely different. But it’ll all be based on what we have to show that year.

Dragon Ball FighterZ - Switch direct-feed footage

DRAGON BALL FighterZ is born from what makes the DRAGON BALL series so loved and famous: endless spectacular fights with its all-powerful fighters.