That's exactly how I feel too, though I think I would've gone with dual sticks instead of gyro aiming, depending on how well it works.
Either way, I already saw that the 3DS version is less atmospheric in the lighting, but this video made it clear that other concessions were made in the port, such as the reduced dust, the weaker flashlight and the less ethereal ghosts.
Credit where credit is due, though. The 3DS version does have better light sources, in the sense that the ghosts now also emit light, but also the flashlight better illuminates the room and Luigi himself (which GameXplain didn't touch upon). But I am sure that would've been a thing too if this were ported to the Switch instead