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Nintendo NY - Sushi Striker International Sushi Day Celebration Event Footage

I'm not a fan of sushi, but this event still looks like it was a blast! I know Sushi Striker didn't really find an audience in Japan, but hopefully the game does a bit better here and in Europe.

Photos of the Sushi Striker: The Way of Sushido International Sushi Day Event at Nintendo NY Store

Photo 1

In this photo provided by Nintendo of America, Tristan W, age 7, from Queens, NY, and Isaiah M., age 7, from Queens, NY, celebrate International Sushi Day by playing the new Sushi Striker: The Way of Sushido game during a special event at the Nintendo NY store in Rockefeller Plaza. An action-packed puzzle game that’s all about matching plates and eating sushi, Sushi Striker: The Way of Sushido is now available for the Nintendo Switch system and in 2D for the Nintendo 3DS family of systems. A free demo is also available in Nintendo eShop on Nintendo Switch – perfect for International Sushi Day on June 18!

Photo 2

In this photo provided by Nintendo of America, fans gather at the Nintendo NY store in Rockefeller Plaza to celebrate International Sushi Day by eating sushi and playing the new Sushi Striker: The Way of Sushido game. An action-packed puzzle game that’s all about matching plates and eating sushi, Sushi Striker: The Way of Sushido is now available for the Nintendo Switch system and in 2D for the Nintendo 3DS family of systems. A free demo is also available in Nintendo eShop on Nintendo Switch – perfect for International Sushi Day on June 18!

Photo 3

In this photo provided by Nintendo of America, Danielle W. and son Tristan W., age 7, from Queens, NY, celebrate International Sushi Day by enjoying sushi and playing the new Sushi Striker: The Way of Sushido game during a special event at the Nintendo NY store in Rockefeller Plaza. An action-packed puzzle game that’s all about matching plates and eating sushi, Sushi Striker: The Way of Sushido is now available for the Nintendo Switch system and in 2D for the Nintendo 3DS family of systems. A free demo is also available in Nintendo eShop on Nintendo Switch – perfect for International Sushi Day on June 18!

Photo 4

In this photo provided by Nintendo of America, Madison M., age 17, and Jackson M., age 13, celebrate International Sushi Day during a special event at the Nintendo NY store in Rockefeller Plaza by enjoying delicious sushi – just like the main character in the new Sushi Striker: The Way of Sushido game. An action-packed puzzle game that’s all about matching plates and eating sushi, Sushi Striker: The Way of Sushido is now available for the Nintendo Switch system and in 2D for the Nintendo 3DS family of systems. A free demo is also available in Nintendo eShop on Nintendo Switch – perfect for International Sushi Day on June 18!

Photo 5

In this photo provided by Nintendo of America, fans gather at the Nintendo NY store in Rockefeller Plaza to celebrate International Sushi Day by eating sushi and playing the new Sushi Striker: The Way of Sushido game. An action-packed puzzle game that’s all about matching plates and eating sushi, Sushi Striker: The Way of Sushido is now available for the Nintendo Switch system and in 2D for the Nintendo 3DS family of systems. A free demo is also available in Nintendo eShop on Nintendo Switch – perfect for International Sushi Day on June 18!

Dragon Quest X - Version 4.2 screens

Check out more here

I can't believe Square-Enix talked about potentially localizing Dragon Quest X. I thought that ship had long sailed, but I'm very happy to see there's a tiny sliver of hope. What a lovely surprise announcement that would make!

Fan-Art: The Legend of Zelda: A Link to the Past cross-stitch map

You can have your own Legend of Zelda: A Link to the Past cross-stitch, as long as you have a ton of patience and the right materials! This sucker took 57,344 stitches to come together, but I'd say the final results are well worth the time and effort.

New 2DS XL Animal Crossing Edition with Animal Crossing: New Leaf - Welcome amiibo seeing release in EU on July 20th, 2018

This special edition hardware bundle contains a New Nintendo 2DS XL Animal Crossing Edition system with a digital copy of Animal Crossing: New Leaf - Welcome amiibo pre-installed on a 4GB microSD card, plus a Nintendo 3DS AC adapter.

Nintendo on getting the best third party games on Switch, embracing indies, mobile business "doing well," and partnerships with other devs/pubs

Forbes sat down with Reggie Fils-Aime to talk about all sorts of things Nintendo. In the snippets below, you can learn about third parties on Switch, Nintendo and indies, the company's mobile efforts, and plans for future partnerships.

On wooing third parties to Switch

Our ultimate goal is for the very best of the third-party content to be on Nintendo Switch and to be on date with the other platforms, absolutely that's our goal. The way we're making that happen is first, the developers need to see that Nintendo Switch is a vibrant platform, and we're delivering on that. The fact that the Nintendo Switch was the best-selling console in U.S. history in its first 12 months really highlights the momentum that we have.

The second thing that developers need is they need a strong development environment, whether it's for their own development engines, like Frostbite for EA, or for those developers that are using development tools like Unity or Unreal engine. And those are all supported by Nintendo Switch.

And then thirdly, these developers need to see a vibrant and engaged player base. And we're delivering on that as well. There have been so many independent developers saying that of all of the platforms they've released content for, that their content is selling best on Nintendo Switch. And that's because we support these developers with marketing activity, participation in our own first-party initiatives, Nintendo Directs, our own curation activity that we do, both on the device and off the device with Nintendo dot com. And so that's why we're seeing all of this great content come to Nintendo Switch, and our focus is to continue making sure that we do get the best content available launching on the platform.

On embracing indies

Well, look, for us, we want to focus on the things that we can control. And so, we want to enable strong curation. We've added additional merchandising elements within the Nintendo Switch eShop to make it easier for consumers to find the content they want on the device. The news feature that we have is a great way to highlight new content. We do things from an overall marketing standpoint as I touched on. We've done Nintendo Directs focused purely on independent developer content. So we have a variety of different ways to help our content be noticed and to be purchased by the consumer. I believe if we continue to do that well, then ultimately the developers will have success and they'll have shared their positive stories and that'll drive even more of the top-shelf content appearing on the device. The fact that Tuesday we launched Hollow Knight for the platform, the fact that we're going to be the first home console with Killer Queen Black coming next year, you know these are all examples of our commitment to the indie development community. And certainly we're loving the results.

On cross-platform play

We support it obviously. We think that enabling the developer to achieve their vision of having as many different players competing against each other honors their content and it honors the player, and so that's why we've embraced cross-play. We embraced cross-play with the Wii U platform. So this is nothing new for us. How our competitors approach it is for them to decide, but for us, we believe it's the right thing to do for the developers as well as for the player themselves.

On Nintendo's mobile efforts

Our mobile business is doing quite well, and the way we look at it is certainly, there's a monetization aspect to the mobile business. As you touched on, Fire Emblem Heroes is monetizing exceptionally well. The other piece we look at, though, is the ability of mobile to drive consumers into our dedicated games business after they've had a first taste of a particular franchise in mobile. We saw that be quite effective with Pokémon Go. Our dedicated handheld business two summers ago after the launch of Pokémon Go was extremely strong, and consumers are gravitating toward the device to play those great Pokémon games that were available only for a Nintendo 2DS and 3DS. We believe we'll see that similarly when we launch Fire Emblem: Three Houses next year, with all of the consumers that are experiencing Fire Emblem now and the ability to transition them to a dedicated games device. We think also with Pokémon: Let's Go Pikachu!, Let's Go Eevee!, the transition from the Pokémon players on mobile to playing a Pokémon experience on Nintendo Switch is going to be very powerful.

So the strategy's working. We are continuing to experiment with a variety of different monetization schemes. And we believe that monetization needs to be tied to the gameplay mechanic itself. For Super Mario Run, we believed that the best monetization was one price for the entire content available. For other games, whether it's Animal Crossing: Pocket Camp or Fire Emblem Heroes, we're taking a different strategy. We've announced that Mario Kart Tour is in development and that will launch in our current fiscal year. We haven't announced the specifics of the monetization scheme for that, but rest assured that monetization will be consistent with the gameplay that we offer.

And then lastly, you mentioned Cygames. We're excited about the partnership with Cygames. The game that they're working on, Dragalia Lost, we've announced will be launched first in Japan and the Asia markets. And personally, it's a game that I've had a chance to play and I'm very excited about it. I think it actually is a title that could do well on a global basis. So, mobile is continuing for us. It's an area that we'll continue to launch two to three new apps a year as well as maintain support for the existing mobile games. And it is something that we see being quite effective for us as a business to motivate consumers as well as drive financial results.

On partnerships with other companies

We've had a history of strong collaborations. We collaborated with Activision, for example, on Skylanders and toys-to-life, having some of our intellectual property be included in that game. We've partnered with a number of Japanese developers in the past. So we have a rich history with partnerships both inside our industry as well as outside our industry. In the end, though, it's important that the partner we work with has a strong understanding of our business philosophy, that there's a strong understanding of the intellectual property and how the intellectual property is used. And certainly as we look to relationships, for example, with Universal Studios, with our theme park initiative, or with Illumination with our motion picture initiative for Super Mario, you know these are things that we are always looking at. But we want to make sure we're working with the best partners.

Famitsu most wanted - May 31st to June 6th, 2018

Persona Q2 (3DS) - 366
Sekaiju no Meikyuu X (3DS) - 311
OCTOPATH TRAVELER (Switch) - 288
Shin Megami Tensei V (Switch) - 229
Bayonetta 3 (Switch) - 221
Mario Tennis Ace (Switch) - 175
Dragon Quest XI: Sugisarishi Toki o Motomete (Switch) - 166
Dairantou Smash Bros. SPECIAL (Switch) - 152
Fire Emblem: Fuuka Setsugetsu (Switch) - 139
Dragon Quest Builders 2: Hakaishin Shidoo to Karappo no Shima (Switch) - 122
Pro Yakyuu Famista Evolution (Switch) - 119
Rockman 11: Unmei no Haguruma!! (Switch) - 118
Made in Wario Gorgeous (3DS) - below 113
Susume! Kinopio Taichou (3DS) - below 113

Inti Creates on Bloodstained: CotM success, loving Nintendo platforms, Gunvolt Chronicles progress, Dragon: Marked for Death info coming

A portion of a DualShockers interview with Inti Creates' Takuya Aizu...

DS: Inti Creates recently release Bloodstained: Curse of the Moon, and it has been very successful. Was the studio surprised by the title’s success?

Takuya Aizu: Obviously, this is all part of Igarashi’s big KickStarter campaign, and just looking at the sheer amount of backers that were involved help guide our expectations for what this might be. We had a range of how we thought it might do, and it’s definitely right on the top of the high end of what we thought it’d do, right under the “Holy crap, this is blowing us away!” level.

DS: Inti Creates has released quite a few titles on the Switch. What are your general thoughts on the system and how have your games been performing on it?

TA: The first thing you have to remember is that we’re an indie game company and we make indie games, and I think with the Nintendo Switch, both indie games and AAA games have found a good home. For us, it’s not a matter of the Switch doing really well right now so we have to make games for the Switch. It’s a matter of that we grew up with these kinds of games and love the idea of playing them on Nintendo hardware.

As creators and as people who love the Switch and indie classic-style games, those kinds of titles also feel at home on a Nintendo platform, so a lot of our creators feel really good when they can release our game on a Nintendo system. Even before the Switch, we made a lot of games on the Nintendo 3DS too, and if they come out with a new piece of hardware, I’m sure we’ll make games for that too. I guess you could really just say we love making games for Nintendo systems.

DS: Last month, Inti Creates announced Gunvolt Chronicles: Luminous Avenger iX. How is development on that title progressing, and do you have anything new to share about it?

TA: We don’t really have any new information at this time. The heads of the project, the Director and Producer, are actually keeping a lot of stuff close to the chest. We’re all in the same office, but they’re kind of doing their own little secret thing. In terms of how development is going, it is still very much in the early stages.

When we announced it we were just in the initial stages, but especially recently, we are getting a lot more people from other projects onto the Gunvolt Chronicles team, and we have every intention on developing this game at a high-speed manner, so we are going to have a lot of people on the team.

DS: Similarly, Dragon: Marked for Death is another announced game you guys haven’t talked about recently, so could you give any updates on that game’s development?

TA: With Dragon: Marked for Death, we have gotten to a point where we are right about finishing up a beta build, and then there’s a lot of stuff the development team wanted to brush up on, so we have to go back and do a lot of polish work on stuff that was already done.

In terms of any sort of new information, development is going along, so in a couple weeks here in [the Los Angeles Convention Center], we are going to be at Anime Expo, where we actually have a panel. We are going to showcasing stuff from me and Hashimoto-san from the Rune Factory series, so we will have more information to give there.

Mega Man EXE: Operate Shooting Star gets a fan translation

Mega Man EXE: Operate Shooting Star, a port of Mega Man Battle Network, never saw release outside of Japan. It released all the way back in 2009, and nearly 10 years later, English-speaking fans finally have a way to check the game out. A fan-translation has just wrapped and released for the project. Capcom is usually pretty good with this kind of thing, but move ahead with the patch at your own risk.

My Nintendo Europe - Update for June 15th, 2018

[3DS] 40% off Pullblox: 80 Platinum Points
[Wii U] 50% off Drill Dozer (Virtual Console GBA): 35 Gold Points
[Wii U / 3DS] 30% off Adventures of Lolo (Virtual Console NES): 15 Gold Points
[Wii U] 40% off Axelay (Virtual Console SNES): 30 Gold Points